Scuemata: Add error wrapper for CUE sanity errors (#33934)

* Add error wrapper for CUE sanity errors

* Fix error

* Fix linting

* Update test

* Update TestCueErrorWrapper assertions
This commit is contained in:
Dimitris Sotirakis
2021-05-14 09:02:41 +02:00
committed by GitHub
parent 0f0d94d65b
commit 2b1e6c136f
5 changed files with 129 additions and 2 deletions
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package scuemata
// Definition of the shape of a panel plugin's schema declarations in its
// schema.cue file.
//
// Note that these keys do not appear directly in any real JSON artifact;
// rather, they are composed into panel structures as they are defined within
// the larger Dashboard schema.
#PanelSchema: {
PanelOptions: {...}
PanelFieldConfig?: {...}
...
}
// A lineage of panel schema
#PanelLineage: [#PanelSchema, ...#PanelSchema]
// Panel plugin-specific Family
#PanelFamily: {
lineages: [#PanelLineage, ...#PanelLineage]
migrations: [...#Migration]
}
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package scuemata
// A family is a collection of schemas that specify a single kind of object,
// allowing evolution of the canonical schema for that kind of object over time.
//
// The schemas are organized into a list of Lineages, which are themselves ordered
// lists of schemas where each schema with its predecessor in the lineage.
//
// If it is desired to define a schema with a breaking schema relative to its
// predecessors, a new Lineage must be created, as well as a Migration that defines
// a mapping to the new schema from the latest schema in prior Lineage.
//
// The version number of a schema is not controlled by the schema itself, but by
// its position in the list of lineages - e.g., 0.0 corresponds to the first
// schema in the first lineage.
#Family: {
lineages: [#Lineage, ...#Lineage]
migrations: [...#Migration]
let lseq = lineages[len(lineages)-1]
latest: #LastSchema & {_p: lseq}
}
// A Lineage is a non-empty list containing an ordered series of schemas that
// all describe a single kind of object, where each schema is backwards
// compatible with its predecessor.
#Lineage: [{...}, ...{...}]
#LastSchema: {
_p: #Lineage
_p[len(_p)-1]
}
// A Migration defines a relation between two schemas, "_from" and "_to". The
// relation expresses any complex mappings that must be performed to
// transform an input artifact valid with respect to the _from schema, into
// an artifact valid with respect to the _to schema. This is accomplished
// in two stages:
// 1. A Migration is initially defined by passing in schemas for _from and _to,
// and mappings that translate _from to _to are defined in _rel.
// 2. A concrete object may then be unified with _to, resulting in its values
// being mapped onto "result" by way of _rel.
//
// This is the absolute simplest possible definition of a Migration. It's
// incumbent on the implementor to manually ensure the correctness and
// completeness of the mapping. The primary value in defining such a generic
// structure is to allow comparably generic logic for migrating concrete
// artifacts through schema changes.
//
// If _to isn't backwards compatible (accretion-only) with _from, then _rel must
// explicitly enumerate every field in _from and map it to a field in _to, even
// if they're identical. This is laborious for anything outside trivially tiny
// schema. We'll want to eventually add helpers for whitelisting or blacklisting
// of paths in _from, so that migrations of larger schema can focus narrowly on
// the points of actual change.
#Migration: {
from: {...}
to: {...}
rel: {...}
result: to & rel
}