Backend image rendering as plugin (#11966)

* rendering: headless chrome progress

* renderer: minor change

* grpc: version hell

* updated grpc libs

* wip: minor progess

* rendering: new image rendering plugin is starting to work

* feat: now phantomjs works as well and updated alerting to use new rendering service

* refactor: renamed renderer package and service to rendering to make renderer name less confusing (rendering is internal service that handles the renderer plugin now)

* rendering: now render key is passed and render auth is working in plugin mode

* removed unneeded lines from gitignore

* rendering: now plugin mode supports waiting for all panels to complete rendering

* fix: LastSeenAt fix for render calls, was not set which causes a lot of updates to Last Seen at during rendering, this should fix sqlite db locked issues in seen in previous releases

* change: changed render tz url parameter to use proper timezone name as chrome does not handle UTC offset TZ values

* fix: another update to tz param generation

* renderer: added http mode to renderer service, new ini setting [rendering] server_url
This commit is contained in:
Torkel Ödegaard
2018-05-24 15:26:27 +02:00
committed by GitHub
parent ca7bbc44c0
commit 80d694d205
435 changed files with 35936 additions and 18441 deletions
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// +build !go1.7
package sdkio
// Copy of Go 1.7 io package's Seeker constants.
const (
SeekStart = 0 // seek relative to the origin of the file
SeekCurrent = 1 // seek relative to the current offset
SeekEnd = 2 // seek relative to the end
)
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// +build go1.7
package sdkio
import "io"
// Alias for Go 1.7 io package Seeker constants
const (
SeekStart = io.SeekStart // seek relative to the origin of the file
SeekCurrent = io.SeekCurrent // seek relative to the current offset
SeekEnd = io.SeekEnd // seek relative to the end
)
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package sdkrand
import (
"math/rand"
"sync"
"time"
)
// lockedSource is a thread-safe implementation of rand.Source
type lockedSource struct {
lk sync.Mutex
src rand.Source
}
func (r *lockedSource) Int63() (n int64) {
r.lk.Lock()
n = r.src.Int63()
r.lk.Unlock()
return
}
func (r *lockedSource) Seed(seed int64) {
r.lk.Lock()
r.src.Seed(seed)
r.lk.Unlock()
}
// SeededRand is a new RNG using a thread safe implementation of rand.Source
var SeededRand = rand.New(&lockedSource{src: rand.NewSource(time.Now().UnixNano())})