Backend image rendering as plugin (#11966)
* rendering: headless chrome progress * renderer: minor change * grpc: version hell * updated grpc libs * wip: minor progess * rendering: new image rendering plugin is starting to work * feat: now phantomjs works as well and updated alerting to use new rendering service * refactor: renamed renderer package and service to rendering to make renderer name less confusing (rendering is internal service that handles the renderer plugin now) * rendering: now render key is passed and render auth is working in plugin mode * removed unneeded lines from gitignore * rendering: now plugin mode supports waiting for all panels to complete rendering * fix: LastSeenAt fix for render calls, was not set which causes a lot of updates to Last Seen at during rendering, this should fix sqlite db locked issues in seen in previous releases * change: changed render tz url parameter to use proper timezone name as chrome does not handle UTC offset TZ values * fix: another update to tz param generation * renderer: added http mode to renderer service, new ini setting [rendering] server_url
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// +build !go1.7
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package sdkio
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// Copy of Go 1.7 io package's Seeker constants.
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const (
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SeekStart = 0 // seek relative to the origin of the file
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SeekCurrent = 1 // seek relative to the current offset
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SeekEnd = 2 // seek relative to the end
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)
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// +build go1.7
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package sdkio
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import "io"
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// Alias for Go 1.7 io package Seeker constants
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const (
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SeekStart = io.SeekStart // seek relative to the origin of the file
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SeekCurrent = io.SeekCurrent // seek relative to the current offset
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SeekEnd = io.SeekEnd // seek relative to the end
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)
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package sdkrand
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import (
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"math/rand"
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"sync"
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"time"
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)
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// lockedSource is a thread-safe implementation of rand.Source
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type lockedSource struct {
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lk sync.Mutex
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src rand.Source
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}
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func (r *lockedSource) Int63() (n int64) {
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r.lk.Lock()
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n = r.src.Int63()
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r.lk.Unlock()
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return
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}
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func (r *lockedSource) Seed(seed int64) {
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r.lk.Lock()
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r.src.Seed(seed)
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r.lk.Unlock()
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}
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// SeededRand is a new RNG using a thread safe implementation of rand.Source
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var SeededRand = rand.New(&lockedSource{src: rand.NewSource(time.Now().UnixNano())})
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