Update dashboard profiler integration for long frame detection
- Remove LongFrameConfig parameter from SceneRenderProfiler constructor - Update documentation to reflect LoAF-first detection strategy with 50ms threshold - Remove references to configurable thresholds and script attribution - Update console output examples to match new structured logging format - Add related documentation reference to scenes PR #1235
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@@ -21,8 +21,8 @@ export function getDashboardInteractionCallback(uid: string, title: string) {
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totalJSHeapSize: e.totalJSHeapSize,
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usedJSHeapSize: e.usedJSHeapSize,
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jsHeapSizeLimit: e.jsHeapSizeLimit,
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longFramesCount: (e as any).longFramesCount ?? 0,
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longFramesTotalTime: (e as any).longFramesTotalTime ?? 0,
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longFramesCount: e.longFramesCount,
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longFramesTotalTime: e.longFramesTotalTime,
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timeSinceBoot: performance.measure('time_since_boot', 'frontend_boot_js_done_time_seconds').duration,
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};
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@@ -2,6 +2,29 @@
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This documentation describes the dashboard render performance metrics exposed from Grafana's frontend.
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## Table of Contents
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- [Overview](#overview)
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- [Configuration](#configuration)
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- [Enabling Performance Metrics](#enabling-performance-metrics)
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- [Tracked Interactions](#tracked-interactions)
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- [Core Performance-Tracked Interactions](#core-performance-tracked-interactions)
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- [Interaction Origin Mapping](#interaction-origin-mapping)
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- [Profiling Implementation](#profiling-implementation)
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- [Profile Data Structure](#profile-data-structure)
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- [Collected Metrics](#collected-metrics)
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- [Debugging and Development](#debugging-and-development)
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- [Enable Profiler Debug Logging](#enable-profiler-debug-logging)
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- [Enable Echo Service Debug Logging](#enable-echo-service-debug-logging)
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- [Browser Performance Profiler](#browser-performance-profiler)
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- [Analytics Integration](#analytics-integration)
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- [Interaction Reporting](#interaction-reporting)
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- [Data Collection](#data-collection)
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- [Implementation Details](#implementation-details)
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- [Long Frame Detection](#long-frame-detection)
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- [Tab Inactivity Handling](#tab-inactivity-handling)
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- [Related Documentation](#related-documentation)
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## Overview
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The exposed dashboard performance metrics feature provides comprehensive tracking and profiling of dashboard interactions, allowing administrators and developers to analyze dashboard render performance, user interactions, and identify performance bottlenecks.
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@@ -103,7 +126,7 @@ interface SceneInteractionProfileEvent {
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jsHeapSizeLimit: number; // JavaScript heap size limit
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startTs: number; // Profile start timestamp
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endTs: number; // Profile end timestamp
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longFramesCount: number; // Number of long frames (>50ms with LoAF, >30ms with fallback)
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longFramesCount: number; // Number of long frames (>50ms threshold)
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longFramesTotalTime: number; // Total time of long frames during interaction
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}
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```
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@@ -117,7 +140,7 @@ For each tracked interaction, the system collects:
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- `duration`: Total interaction time from start to finish
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- `networkDuration`: Time spent on network requests (API calls, data fetching)
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- `processingTime`: Client-side processing time calculated as `duration - networkDuration`
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- `longFramesCount`: Number of frames that exceeded the threshold (50ms for LoAF API, 30ms for manual fallback)
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- `longFramesCount`: Number of frames that exceeded the 50ms threshold
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- `longFramesTotalTime`: Cumulative time of all long frames during the interaction
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- **Memory Metrics**: JavaScript heap usage statistics
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- **Timing Information**: Time since boot, profile start and end timestamps
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@@ -130,9 +153,10 @@ The performance metrics provide detailed insights into where time is spent durin
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- **Total Duration (`duration`)**: Complete time from interaction start to completion
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- **Network Time (`networkDuration`)**: Time spent waiting for server responses (data source queries, API calls)
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- **Processing Time (`processingTime`)**: Time spent on client-side operations (rendering, computations, DOM updates)
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- **Long Frames (`longFramesCount` & `longFramesTotalTime`)**: Frames exceeding threshold indicate potential UI jank or performance issues. These metrics help identify interactions causing poor user experience:
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- `longFramesCount`: The number of frames that exceeded the threshold (50ms for LoAF API, 30ms for manual fallback)
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- **Long Frames (`longFramesCount` & `longFramesTotalTime`)**: Frames exceeding 50ms threshold indicate potential UI jank or performance issues. These metrics help identify interactions causing poor user experience:
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- `longFramesCount`: The number of frames that exceeded the 50ms threshold
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- `longFramesTotalTime`: The total accumulated time of all long frames, indicating the severity of performance issues
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- **Detection Method**: Automatically uses Long Animation Frame API when available (Chrome 123+), falls back to manual tracking for broader browser support
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## Debugging and Development
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@@ -149,16 +173,20 @@ localStorage.setItem('grafana.debug.scenes', 'true');
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When debug logging is enabled, you'll see console logs for each profiling event:
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```
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SceneRenderProfiler: Long Animation Frame API is supported
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SceneRenderProfiler: Profile started: {origin: <NAME_OF_INTERACTION>, crumbs: Array(0)}
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SceneRenderProfiler: Started LoAF tracking
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SceneRenderProfiler: Profile started[clean]
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├─ Origin: dashboard_view
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└─ Timestamp: 1072.5ms
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LongFrameDetector: Started tracking with LoAF API method, threshold: 50ms
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... // intermediate steps adding profile crumbs
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SceneRenderProfiler: Long frame detected (LoAF): 67ms at 1234ms, total count: 1
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SceneRenderProfiler: Script attribution: DashboardGrid.render took 35ms
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SceneRenderProfiler: Script attribution: PanelChrome.update took 25ms
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LongFrameDetector: Long frame detected (LoAF): 67.4ms at 1071.5ms
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LongFrameDetector: Long frame detected (LoAF): 76.3ms at 1139.8ms
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... // more long frame detections
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SceneRenderProfiler: Stopped LoAF tracking
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SceneRenderProfiler: Stopped recording, total measured time (network included): 2123
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SceneRenderProfiler: Profile completed
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├─ Timestamp: 3530.6ms
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├─ Total time: 156.8ms
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├─ Slow frames: 16.3ms (1 frames)
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└─ Long frames: 143.7ms (2 frames)
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SceneRenderProfiler: Stopped long frame detection - profile complete at 3530.6ms
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```
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### Enable Echo Service Debug Logging
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@@ -210,7 +238,7 @@ The system reports the following data for each interaction:
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totalJSHeapSize: number, // Memory metrics
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usedJSHeapSize: number,
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jsHeapSizeLimit: number,
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longFramesCount: number, // Number of long frames (>50ms with LoAF, >30ms with fallback)
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longFramesCount: number, // Number of long frames (>50ms threshold)
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longFramesTotalTime: number, // Total time of all long frames
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timeSinceBoot: number // Time since frontend boot
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}
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@@ -225,41 +253,45 @@ The profiler is integrated into dashboard creation paths and uses a singleton pa
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The profiler uses the Long Animation Frame (LoAF) API when available to monitor frame rendering performance during dashboard interactions:
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#### Primary Method: Long Animation Frame API
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- **Browser Support**: Chrome 123+ (automatically detected)
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- **Threshold**: 50ms (standard LoAF threshold)
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- **Benefits**:
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- Browser-level accuracy and performance
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- Script attribution data showing which code caused long frames
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- Standards-based implementation
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- More efficient than manual tracking
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- Automatic buffering control for real-time detection
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#### Fallback Method: Manual Frame Tracking
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- **Browser Support**: All browsers
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- **Threshold**: 30ms (more sensitive than LoAF)
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- **Threshold**: 50ms (same as LoAF threshold)
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- **Used when**: LoAF API is not available
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- **Implementation**: Uses requestAnimationFrame for frame monitoring
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Both methods track:
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- **Count**: Number of frames exceeding the threshold
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- **Total Time**: Cumulative duration of all long frames
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#### Debug Output
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With LoAF API:
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```
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SceneRenderProfiler: Long frame detected (LoAF): 67ms at 1234ms, total count: 1
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SceneRenderProfiler: Script attribution: MyComponent.render took 45ms
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SceneRenderProfiler: Script attribution: DataProcessor.transform took 15ms
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LongFrameDetector: Long frame detected (LoAF): 67.4ms at 1234.5ms
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```
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With manual fallback:
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```
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SceneRenderProfiler: Long frame detected (manual): 38ms, total count: 1
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LongFrameDetector: Long frame detected (manual): 38.2ms (threshold: 50ms)
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```
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This metric is particularly valuable for:
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- Detecting rendering performance issues that impact user experience
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- Identifying specific scripts/components causing UI stuttering (with LoAF)
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- Identifying when interactions cause UI jank or frame drops
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- Measuring the impact of performance optimizations on frame rendering
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- Comparing performance across different browsers and environments
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@@ -386,3 +418,4 @@ Without profile isolation, these scenarios could result in profiles that never c
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- [PR #1211 - SceneRenderProfiler: Improve profiler accuracy by adding cancellation and skipping inactive tabs](https://github.com/grafana/scenes/pull/1211)
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- [PR #1212 - SceneQueryController: Fix profiler query controller registration on scene re-activation](https://github.com/grafana/scenes/pull/1212)
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- [PR #1225 - SceneRenderProfiler: Handle overlapping profiles by cancelling previous profile](https://github.com/grafana/scenes/pull/1225)
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- [PR #1235 - Implement long frame detection with LoAF API and manual fallback](https://github.com/grafana/scenes/pull/1235)
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