Update dashboard profiler integration for long frame detection

- Remove LongFrameConfig parameter from SceneRenderProfiler constructor
- Update documentation to reflect LoAF-first detection strategy with 50ms threshold
- Remove references to configurable thresholds and script attribution
- Update console output examples to match new structured logging format
- Add related documentation reference to scenes PR #1235
This commit is contained in:
Dominik Prokop
2025-09-02 13:14:53 +02:00
parent f5f7b99c07
commit 92883b7dea
2 changed files with 55 additions and 22 deletions
@@ -21,8 +21,8 @@ export function getDashboardInteractionCallback(uid: string, title: string) {
totalJSHeapSize: e.totalJSHeapSize,
usedJSHeapSize: e.usedJSHeapSize,
jsHeapSizeLimit: e.jsHeapSizeLimit,
longFramesCount: (e as any).longFramesCount ?? 0,
longFramesTotalTime: (e as any).longFramesTotalTime ?? 0,
longFramesCount: e.longFramesCount,
longFramesTotalTime: e.longFramesTotalTime,
timeSinceBoot: performance.measure('time_since_boot', 'frontend_boot_js_done_time_seconds').duration,
};
@@ -2,6 +2,29 @@
This documentation describes the dashboard render performance metrics exposed from Grafana's frontend.
## Table of Contents
- [Overview](#overview)
- [Configuration](#configuration)
- [Enabling Performance Metrics](#enabling-performance-metrics)
- [Tracked Interactions](#tracked-interactions)
- [Core Performance-Tracked Interactions](#core-performance-tracked-interactions)
- [Interaction Origin Mapping](#interaction-origin-mapping)
- [Profiling Implementation](#profiling-implementation)
- [Profile Data Structure](#profile-data-structure)
- [Collected Metrics](#collected-metrics)
- [Debugging and Development](#debugging-and-development)
- [Enable Profiler Debug Logging](#enable-profiler-debug-logging)
- [Enable Echo Service Debug Logging](#enable-echo-service-debug-logging)
- [Browser Performance Profiler](#browser-performance-profiler)
- [Analytics Integration](#analytics-integration)
- [Interaction Reporting](#interaction-reporting)
- [Data Collection](#data-collection)
- [Implementation Details](#implementation-details)
- [Long Frame Detection](#long-frame-detection)
- [Tab Inactivity Handling](#tab-inactivity-handling)
- [Related Documentation](#related-documentation)
## Overview
The exposed dashboard performance metrics feature provides comprehensive tracking and profiling of dashboard interactions, allowing administrators and developers to analyze dashboard render performance, user interactions, and identify performance bottlenecks.
@@ -103,7 +126,7 @@ interface SceneInteractionProfileEvent {
jsHeapSizeLimit: number; // JavaScript heap size limit
startTs: number; // Profile start timestamp
endTs: number; // Profile end timestamp
longFramesCount: number; // Number of long frames (>50ms with LoAF, >30ms with fallback)
longFramesCount: number; // Number of long frames (>50ms threshold)
longFramesTotalTime: number; // Total time of long frames during interaction
}
```
@@ -117,7 +140,7 @@ For each tracked interaction, the system collects:
- `duration`: Total interaction time from start to finish
- `networkDuration`: Time spent on network requests (API calls, data fetching)
- `processingTime`: Client-side processing time calculated as `duration - networkDuration`
- `longFramesCount`: Number of frames that exceeded the threshold (50ms for LoAF API, 30ms for manual fallback)
- `longFramesCount`: Number of frames that exceeded the 50ms threshold
- `longFramesTotalTime`: Cumulative time of all long frames during the interaction
- **Memory Metrics**: JavaScript heap usage statistics
- **Timing Information**: Time since boot, profile start and end timestamps
@@ -130,9 +153,10 @@ The performance metrics provide detailed insights into where time is spent durin
- **Total Duration (`duration`)**: Complete time from interaction start to completion
- **Network Time (`networkDuration`)**: Time spent waiting for server responses (data source queries, API calls)
- **Processing Time (`processingTime`)**: Time spent on client-side operations (rendering, computations, DOM updates)
- **Long Frames (`longFramesCount` & `longFramesTotalTime`)**: Frames exceeding threshold indicate potential UI jank or performance issues. These metrics help identify interactions causing poor user experience:
- `longFramesCount`: The number of frames that exceeded the threshold (50ms for LoAF API, 30ms for manual fallback)
- **Long Frames (`longFramesCount` & `longFramesTotalTime`)**: Frames exceeding 50ms threshold indicate potential UI jank or performance issues. These metrics help identify interactions causing poor user experience:
- `longFramesCount`: The number of frames that exceeded the 50ms threshold
- `longFramesTotalTime`: The total accumulated time of all long frames, indicating the severity of performance issues
- **Detection Method**: Automatically uses Long Animation Frame API when available (Chrome 123+), falls back to manual tracking for broader browser support
## Debugging and Development
@@ -149,16 +173,20 @@ localStorage.setItem('grafana.debug.scenes', 'true');
When debug logging is enabled, you'll see console logs for each profiling event:
```
SceneRenderProfiler: Long Animation Frame API is supported
SceneRenderProfiler: Profile started: {origin: <NAME_OF_INTERACTION>, crumbs: Array(0)}
SceneRenderProfiler: Started LoAF tracking
SceneRenderProfiler: Profile started[clean]
├─ Origin: dashboard_view
└─ Timestamp: 1072.5ms
LongFrameDetector: Started tracking with LoAF API method, threshold: 50ms
... // intermediate steps adding profile crumbs
SceneRenderProfiler: Long frame detected (LoAF): 67ms at 1234ms, total count: 1
SceneRenderProfiler: Script attribution: DashboardGrid.render took 35ms
SceneRenderProfiler: Script attribution: PanelChrome.update took 25ms
LongFrameDetector: Long frame detected (LoAF): 67.4ms at 1071.5ms
LongFrameDetector: Long frame detected (LoAF): 76.3ms at 1139.8ms
... // more long frame detections
SceneRenderProfiler: Stopped LoAF tracking
SceneRenderProfiler: Stopped recording, total measured time (network included): 2123
SceneRenderProfiler: Profile completed
├─ Timestamp: 3530.6ms
├─ Total time: 156.8ms
├─ Slow frames: 16.3ms (1 frames)
└─ Long frames: 143.7ms (2 frames)
SceneRenderProfiler: Stopped long frame detection - profile complete at 3530.6ms
```
### Enable Echo Service Debug Logging
@@ -210,7 +238,7 @@ The system reports the following data for each interaction:
totalJSHeapSize: number, // Memory metrics
usedJSHeapSize: number,
jsHeapSizeLimit: number,
longFramesCount: number, // Number of long frames (>50ms with LoAF, >30ms with fallback)
longFramesCount: number, // Number of long frames (>50ms threshold)
longFramesTotalTime: number, // Total time of all long frames
timeSinceBoot: number // Time since frontend boot
}
@@ -225,41 +253,45 @@ The profiler is integrated into dashboard creation paths and uses a singleton pa
The profiler uses the Long Animation Frame (LoAF) API when available to monitor frame rendering performance during dashboard interactions:
#### Primary Method: Long Animation Frame API
- **Browser Support**: Chrome 123+ (automatically detected)
- **Threshold**: 50ms (standard LoAF threshold)
- **Benefits**:
- Browser-level accuracy and performance
- Script attribution data showing which code caused long frames
- Standards-based implementation
- More efficient than manual tracking
- Automatic buffering control for real-time detection
#### Fallback Method: Manual Frame Tracking
- **Browser Support**: All browsers
- **Threshold**: 30ms (more sensitive than LoAF)
- **Threshold**: 50ms (same as LoAF threshold)
- **Used when**: LoAF API is not available
- **Implementation**: Uses requestAnimationFrame for frame monitoring
Both methods track:
- **Count**: Number of frames exceeding the threshold
- **Total Time**: Cumulative duration of all long frames
#### Debug Output
With LoAF API:
```
SceneRenderProfiler: Long frame detected (LoAF): 67ms at 1234ms, total count: 1
SceneRenderProfiler: Script attribution: MyComponent.render took 45ms
SceneRenderProfiler: Script attribution: DataProcessor.transform took 15ms
LongFrameDetector: Long frame detected (LoAF): 67.4ms at 1234.5ms
```
With manual fallback:
```
SceneRenderProfiler: Long frame detected (manual): 38ms, total count: 1
LongFrameDetector: Long frame detected (manual): 38.2ms (threshold: 50ms)
```
This metric is particularly valuable for:
- Detecting rendering performance issues that impact user experience
- Identifying specific scripts/components causing UI stuttering (with LoAF)
- Identifying when interactions cause UI jank or frame drops
- Measuring the impact of performance optimizations on frame rendering
- Comparing performance across different browsers and environments
@@ -386,3 +418,4 @@ Without profile isolation, these scenarios could result in profiles that never c
- [PR #1211 - SceneRenderProfiler: Improve profiler accuracy by adding cancellation and skipping inactive tabs](https://github.com/grafana/scenes/pull/1211)
- [PR #1212 - SceneQueryController: Fix profiler query controller registration on scene re-activation](https://github.com/grafana/scenes/pull/1212)
- [PR #1225 - SceneRenderProfiler: Handle overlapping profiles by cancelling previous profile](https://github.com/grafana/scenes/pull/1225)
- [PR #1235 - Implement long frame detection with LoAF API and manual fallback](https://github.com/grafana/scenes/pull/1235)