Change default ambient lighting
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@@ -533,7 +533,7 @@ func newGrot3dSimInfo() simulationInfo {
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LightX: -1,
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LightY: -1,
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LightZ: -1,
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AmbientLight: 0.3,
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AmbientLight: 0.5,
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ViewWidth: 800,
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ViewHeight: 800,
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Perspective: 1000,
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