renderer: avoid calling Handle twice
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+5
-4
@@ -31,11 +31,12 @@ func RenderToPng(c *middleware.Context) {
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pngPath, err := renderer.RenderToPng(renderOpts)
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if err != nil {
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if err == renderer.ErrTimeout {
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c.Handle(500, err.Error(), err)
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}
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if err != nil && err == renderer.ErrTimeout {
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c.Handle(500, err.Error(), err)
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return
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}
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if err != nil {
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c.Handle(500, "Rendering failed.", err)
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return
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}
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